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MAP11
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MAP01 - MAP02 - MAP03 - MAP04 - MAP05 - MAP06 - MAP07 - MAP08 - MAP09 - MAP10 - MAP11 - MAP12
[34,1]
[24,4]
[42,4]
3
You have past all the tests of the mage.
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3
You have past all the tests of the mage.
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[9,5]
4
Do not cross plate until prize is won!
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4
Do not cross plate until prize is won!
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[26,10]
5
Fear moves with the current. WIN NOW! Move together and understand.
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5
Fear moves with the current. WIN NOW! Move together and understand.
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[34,10]
6
Stay on the plate until test is over!
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6
Stay on the plate until test is over!
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[36,21]
[1,22]
8
The use of magic is prohibited.
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8
The use of magic is prohibited.
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[19,23]
[24,23]
10
To give three basic needs...
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10
To give three basic needs...
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[29,28]
11
Place Mass Sword here.
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11
Place Mass Sword here.
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[20,0]
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SHOOTS | | Lightning to the South when stepping on trigger 1.
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SHOOTS | | Lightning to the South when stepping on trigger 1.
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[17,5]
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SHOOTS | | Fire Storm to the West every 3 seconds.
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SHOOTS | | Fire Storm to the West every 3 seconds.
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[10,6]
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SHOOTS | | Fire Storm to the East every 3 seconds.
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SHOOTS | | Fire Storm to the East every 3 seconds.
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[17,7]
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SHOOTS | | Fire Storm to the West every 3 seconds.
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SHOOTS | | Fire Storm to the West every 3 seconds.
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[9,12]
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SHOOTS | | Lightning to the North every 3 seconds if you step on trigger 2 without Diamond prize.
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SHOOTS | | Lightning to the North every 3 seconds if you step on trigger 2 without Diamond prize.
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[34,17]
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SHOOTS | | Magic Missile to the South every 3 seconds.
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SHOOTS | | Magic Missile to the South every 3 seconds.
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[43,22]
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SHOOTS | | Magic Missile to the West every 3 seconds.
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SHOOTS | | Magic Missile to the West every 3 seconds.
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[30,23]
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SHOOTS | | Magic Missile to the East every 3 seconds.
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SHOOTS | | Magic Missile to the East every 3 seconds.
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[20,5]
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Unlock by placing a Diamond on trigger 5.
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Unlock by placing a Diamond on trigger 5.
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[42,5]
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Unlocks once you pass the Test of Magic. This is how you do it: 1. Create Wall to stop the Magic Missiles from entering the room with message 7 (Asylum). 2. Create Food in the room with message 2 (Victuals). 3. Cast Wind Mastery in the room with message 5 (Fear). 4. Stand on plate 3 and kill the Marlands with your magic. Do not stray from that spot until all are dead. If you have done it right, the door should be unlocked.
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Unlocks once you pass the Test of Magic. This is how you do it: 1. Create Wall to stop the Magic Missiles from entering the room with message 7 (Asylum). 2. Create Food in the room with message 2 (Victuals). 3. Cast Wind Mastery in the room with message 5 (Fear). 4. Stand on plate 3 and kill the Marlands with your magic. Do not stray from that spot until all are dead. If you have done it right, the door should be unlocked.
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[35,10]
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Unlocks and opens if you don't complete the test with trigger 3.
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Unlocks and opens if you don't complete the test with trigger 3.
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[34,12]
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Removes wall when standing on trigger 3. Hole in the floor underneath.
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Removes wall when standing on trigger 3. Hole in the floor underneath.
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[17,22]
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Unlock by pulling chain 4.
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Unlock by pulling chain 4.
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[25,28]
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Closes and locks when you step on trigger 6.
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Closes and locks when you step on trigger 6.
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[38,34]
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Unlock by placing 2 Mass Swords on trigger 7.
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Unlock by placing 2 Mass Swords on trigger 7.
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[12,25]
[19,1]
[41,1]
[42,25]
[7,16]
[10,16]
[13,16]
Note that enemy placement is losely based on encounters.
Some of them are constantly moving.
They may not be exactly there during game play.
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