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MAP11

3
1
3
1
2
3
4
2
+11
3
5
6
4
7
8
+11
5
9
10
3
6
11
7

Hover over an item for details

MAP01 - MAP02 - MAP03 - MAP04 - MAP05 - MAP06 - MAP07 - MAP08 - MAP09 - MAP10 - MAP11 - MAP12

[34,1]
1 SPELL: SHIELD OF FORCE

[24,4]
2 Victuals.

[42,4]
3 You have past all the tests of the mage.

[9,5]
4 Do not cross plate until prize is won!

[26,10]
5 Fear moves with the current. WIN NOW! Move together and understand.

[34,10]
6 Stay on the plate until test is over!

[36,21]
7 Asylum.

[1,22]
8 The use of magic is prohibited.

[19,23]
9 Place prize here.

[24,23]
10 To give three basic needs...

[29,28]
11 Place Mass Sword here.

[20,0]
SHOOTS Lightning to the South when stepping on trigger 1.

[17,5]
SHOOTS Fire Storm to the West every 3 seconds.

[10,6]
SHOOTS Fire Storm to the East every 3 seconds.

[17,7]
SHOOTS Fire Storm to the West every 3 seconds.

[9,12]
SHOOTS Lightning to the North every 3 seconds if you step on trigger 2 without Diamond prize.

[34,17]
SHOOTS Magic Missile to the South every 3 seconds.

[43,22]
SHOOTS Magic Missile to the West every 3 seconds.

[30,23]
SHOOTS Magic Missile to the East every 3 seconds.

[20,5]
Unlock by placing a Diamond on trigger 5.

[42,5]
Unlocks once you pass the Test of Magic. This is how you do it:
1. Create Wall to stop the Magic Missiles from entering the room with message 7 (Asylum).
2. Create Food in the room with message 2 (Victuals).
3. Cast Wind Mastery in the room with message 5 (Fear).
4. Stand on plate 3 and kill the Marlands with your magic. Do not stray from that spot until all are dead.
If you have done it right, the door should be unlocked.

[35,10]
Unlocks and opens if you don't complete the test with trigger 3.

[34,12]
Removes wall when standing on trigger 3. Hole in the floor underneath.

[17,22]
Unlock by pulling chain 4.

[25,28]
Closes and locks when you step on trigger 6.

[38,34]
Unlock by placing 2 Mass Swords on trigger 7.

[12,25]

[19,1]
3 Teleporter to map03

[41,1]
3 Teleporter to map03

[42,25]
3 Teleporter to map03

[7,16]

[10,16]

[13,16]

Note that enemy placement is losely based on encounters.
Some of them are constantly moving.
They may not be exactly there during game play.

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