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This is the sequel to Towers: Lord Bantiffs Deceit.
This game picks up roughly 6 months after where the first game
left off and follows the same first-person dungeon crawling
formula, with the added bonus of being in real-time, free roaming
3D.

Like the original Towers, Towers II is set on the island of Lamini,
where your merry band of adventurers are still shipwrecked
after an unfortunate run-in with some pointy rocks.

STORY

There are rumors of Laminis elite guards not returning from
a quest. We were asked to see Farale, the new sheriff. He then
told us about a Lord named Daggan.

Daggan once held a high seat on the council. He was an avid astronomer,
who made many discoveries. Oddly, he resigned his commission
in favor of his strange new research.

Strange happenings shortly followed. Mighty explosions
were seen at his tower. But when examined, there was no trace.
Also, bodies from the Mystics graveyard were missing and
dirt unearthed.

When the council inquired, he flew into a screaming rage and
wanted to be left alone. Then he burnt down several village
homes, thankfully no one was hurt.

We knew he had gone mad. All the knights and sages on the council
went to his tower, either to bring him to his senses or destroy
him. They never returned!

We ask you to help us with this problem. The reward we have to
offer is claim to anything in Daggans tower, and we will build
a small keep to call your own.

You can read more at MobyGames and Atari Mania

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