Creature | Name | Properties | Other info | ||
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Guard | Health: 15 Weapon: Melee |
Lord Daggan has hired many guards to keep intruders out of his tower. These guards are not the most brilliant or fast, but they have been instructed to kill on site. They swing their swords unmercifully and their fighting skills are unmatched. | ||
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Custodian | Health: 7 Weapon: Melee |
The custodian is the keeper of the lower levels. This lazy, ill tempered man is responsible for keeping the tower sparkling clean. As humble as this man seems, beware. He is armed and trained in the use of a mop, and is a formable opponent. | ||
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Theif | Health: 20 Weapon: Melee |
Theives won't steal from you. They find themselves as stuck in the tower as you do, their greed leading them on. Most of them can not be trusted. If you catch one by surprise, then be quick with your blade. Some might try to coax you into helping them. In other words, some may be friendly, and some may try to kill you. Ask questions first... | ||
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Small Beholder | Health: 13 Weapon: Ranged |
They appear as large eyes with wings and can be found in the back rooms of the tower, behind various secret doors, constantly searching their surroundings for intruders. These creatures are relatively weak in nature, but they harness great magical powers. If they find a target, they will attack it with an onslaught of blue balls of mystical energy. Be wary though, for they fly with little sound and attack with the speed of light. | ||
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Iron Golem | Health: 125 Weapon: Melee Weakness: |
Should a man become a mountain and have the strength of a god, he would not stand a chance against these golems. This giant metal being was somehow bestowed with life. He swings a giant sword as easily as a mere mortal would swing a stick. Should you hear the ground echo with a thunderious foot step, don't waste time to think, just run. | ||
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Earth Elemental | Health: 60 Weapon: Melee |
A strange and distorted creature with no legs. Arms and body as big as boulders, looks as if it was made from mud and stone, and no doubt tougher than that. These things can crush your bones when given the chance. | ||
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Air Elemental | Health: 5 WMs Weapon: Melee Weakness: Wind Mastery |
A creature made up of a tornado. This guy can centrifuge you to shreds if not careful. No solid objects can hurt it because it is not solid itself. | ||
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Fire Elemental | Health: 70 Weapon: Melee (itself) Weakness: |
A creature of fire. This creature will burn you pretty good. Not much can affect this creature. | ||
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Water Elemental | Health: 60 Weapon: Melee Weakness: |
A creature of water, and it isn't as soft as one might think. A crashing wave can do alot of damage. | ||
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Skeletal Warrior | Health: 20 Weapon: Melee |
One that has been dead a while, but has come back to life. This is one of Daggan's experiments with bringing back the dead. | ||
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Zombie | Health: 42 Weapon: Melee |
The dead walk again. This is one of Daggan's experiments with bringing back the dead. | ||
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Sage of the Council | Health: 55 Weapon: Ranged |
This is one of the sages of the council.
He has been killed and resurrected under Daggan's control.
Once you kill him he will drop
Bleeched Bones that don't budge. Using the Resurrection Potion on the bones will give you who may be able to help you. | ||
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Knight of the Council | Health: 90 Weapon: Melee Defense: |
This is one of the knights of the council.
He has been killed and resurrected under Daggan's control.
Once you kill him he will drop a
Sharp Sword,
Plate Mail Armor, and
Bleeched Bones that don't budge. Using the Resurrection Potion on the bones will give you who may be able to help you. | ||
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Marland | Health: 80 Weapon: Ranged |
These pale green creatures were hired by Daggan to guard the upper floors. Some are friendly and will help you, others stay true to their master and will kill you on sight. | ||
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Large Beholder | Health: 75 Weapon: Melee |
They appear as large green balls with eyes on all sides and feelers on top. | ||
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Troll | Health: 72 Weapon: Melee |
As ugly as mud, these creatures are tougher than stone. With their boulder like fists they can really pack a punch. | ||
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Gargoyal | Health: 30 Weapon: Melee |
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Daggan | Health: 250 Weapon: Ranged |
This is Daggan, the final boss. He is fast for an old man, and is extremely tough to beat. You have to attack him with everything possible. A Sword of Luck can be quite useful here. Big spells also work. The trick is to avoid his attacks, give him a few good punches, then run to safety, sleep and save. |